Uncle Jimbo's Bug Huntin' Range
After uncounted years of chaos, Humanity's former house-servants, labourers and clowns begin hesitantly to find their own destiny amid a colder, more uncertain galaxy.
The thousands of intelligent species in the known galaxy each have their special aptitudes, but can only hope to approach the abilities of Humans.
Each hero's Sentient species receives 35 Species Points, representing the species' advantages over the statistical norm. The baseline Sentient species has attribute limits of 3-10 in each attribute. Sentient Species Points can be spent on increased attribute limits or special abilities:
A Sentient may not increase his Sentient Species points beyond 35 by any means.
After defining the Sentient species, the player of a Sentient has 55 points to distribute among his attributes. Sentients have no free broad skills. They gain an extra 6 possible broad skills, and add 20 skill points to those available due to Intelligence and saved Sentient Species points.
Each species has the senses of touch and taste, plus three of the following: sight, hearing, smell and radio perception, as well as any additional senses that it gains using Sentient Species Points. One of the species' senses must be noted as primary and is used for most Awareness-perception checks and all actions involving reading. The same, or a different sense is denoted as secondary and used for all encounter skills. Translators can help a Sentient to use records and interact with other Sentients based on a different primary or secondary sense. If the Sentient Species has the Speak Galactic advantage, its primary sense must be sight and secondary sense must be hearing .
A Sentient's surface features are checked on d4:
Their skin and skin features are each coloured as follows (roll d6):
Each Sentient species has 1-8 legs, 1-6 primary sense organs and 1-4 arms.
Two heroes may be of the same Sentient species. The heroes must both have the same allocation of Sentient Species Points and the same appearance, apart from skin colours. For Cybernetics III, they must have the same free cyber-gear. It is also possible for two Sentients with the same allocation of Sentient Species Points to be of different species.