Uncle Jimbo's Get Mediaeval
"Downward and onward!" |
True Lycanthropy Level: Animal 5*, Druid 5* * A natural lycanthrope cleric may choose to gain true lycanthropy as his 5th level domain spell for the Animal domain when he reaches 9th level instead of commune with nature. A natural lycanthrope druid adds true lycanthropy to his spell list as a druid. Only a natural lycanthrope can cast this spell. You transform one afflicted lycanthrope into a natural lycanthrope of the type with which the subject is afflicted. The subject may be in the humanoid/giant, hybrid or animal form when the spell is cast but must be willing to have this spell cast on him. (An afflicted lycanthrope who is under an involuntary transformation is unwilling to have spells of any sort cast on him.)
You do not gain any special control over the subject. If the lycanthrope type has a listed alignment of always good, evil, lawful or chaotic, true lycanthropy is a spell of that type. For example, casting true lycanthropy to make a creature a natural werewolf is a chaotic and evil spell. XP Cost: 250 XP. |