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The Marks of Contact

Maybe the different classical marks of contact in lightsaber combat
could form the basis of some specialist styles (as well as the perennial jokes
about Obi-Wan's favourite move).

Anyone with Jedi, Sith or Jensaarai levels may choose to attempt a particular mark of contact when attacking with a lightsaber. The character must declare an attempt at a mark of contact at the point where it affects his or her attack: at the beginning of a full attack action (Shiim or Shiak), when attacking (Sun Djem, Cho Mok or Sai Tok) or when confirming a critical hit (Cho Mai, Cho Sun or Sai Cha).

Mark Focus - Sun Djem (destroy weapon): You gain a +2 bonus when trying to strike an opponent's weapon, at a penalty of -3 damage on your attack.

Mark Focus - Shiim (wound): You may make an extra attack in a full attack action at your highest attack bonus, at a penalty of -1 to all attacks, but you cannot score a critical hit when using this focus.

Mark Focus - Shiak (stabbing): If you have multiple attacks, you may forgo one attack to gain a +1 to your critical threat range.

Mark Focus - Cho Mai (cut off hand): (Using Hero's Guide rules for lost limbs) You may increase the natural dice roll by 2 points when confirming a critical hit, by accepting half damage on the hit. When rolling on table 6-3, subtract 3.

Mark Focus - Cho Sun (cut off arm): (Using Hero's Guide rules for lost limbs) You may increase the natural dice roll by 2 points when confirming a critical hit, by accepting a -3 penalty to the confirmation roll. If you do so, and succeed in causing a severed limb, add 1 to your roll on table 6-3.

Mark Focus - Cho Mok (maim): You may take a -3 penalty to attack to increase your critical threat range by 1. If you do so, and cause a severed limb, add 2 to your roll on table 6-2.

Mark Focus - Sai Cha (behead): You may attempt to cause double damage on a critical threat. However, if you fail to confirm the critical hit, the attack misses completely and does no damage.

Mark Focus - Sai Tok (bisect): You may attempt to cause double damage on an attack by accepting a penalty equal to your opponent's Constitution.