Uncle Jimbo's Get Mediaeval

"Downward and onward!"


Get Mediaeval Home

Paladin of Supreme Order

The paladin of supreme order's highest goal, beyond national allegiance or moral dilemmas, is to strive for a world of perfect harmony, cooperation and agreement between all people for the common benefit. Those who oppose such a union must be crushed without mercy.

Class Features

All of the following are class features of the paladin of supreme order.

  • Weapon and Armor Proficiency: Paladins of supreme order are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
  • Aura of Law (Ex): The power of a paladin of supreme order’s aura of law (see the detect law spell) is equal to her paladin of supreme order level.
  • Detect Chaos (Sp) : At will, a paladin of supreme order can use detect chaos, as the spell.
  • Smite Chaos (Su): Once per day, a paladin of supreme order may attempt to smite chaos with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin od supreme order level. If the paladin of supreme order accidentally smites a creature that is not chaotic, the smite has no effect, but the ability is still used up for that day.
    At 5th level, and at every five levels thereafter, the paladin of supreme order may smite chaos one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
  • Divine Grace (Su): At 2nd level, a paladin of supreme order gains a bonus equal to her Charisma bonus (if any) on all saving throws.
  • Deadly Touch (Su): Beginning at 2nd level, a paladin of supreme order can cause wounds with a successful touch attack . Each day she can deal a total number of hit points of damage equal to her paladin level x her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Cha modifier) to halve the damage dealt.
  • Aura of Courage (Su): Beginning at 3rd level, a paladin of supreme order is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
    This ability functions while the paladin of supreme order is conscious, but not if she is unconscious or dead.
  • Divine Health (Su): At 3rd level, a paladin of supreme order gains immunity to all diseases, including supernatural and magical diseases.
  • Rebuke Undead (Su): A paladin of supreme order rebukes undead rather than turning undead.
  • Spells: Beginning at 4th level, a paladin of supreme order gains the ability to cast a small number of divine spells as a paladin does, which are drawn from the following list: 1st level - bane, bless, calm emotions, cure light wounds, detect poison, detect undead, divine favor, endure elements, gentle repose, inflict light wounds, magic weapon, protection from chaos, read magic, resistance, virtue, weapon of law; 2nd level - bull's strength, darkness, delay poison, eagle's splendor, hold person, lesser restoration, magic circle against chaos, owl's wisdom, remove paralysis, resist energy, undetectable alignment, zone of truth; 3rd level - blindness/deafness, cure moderate wounds, daylight, discern lies, dispel magic, greater magic weapon, inflict moderate wounds, order's wrath, prayer, remove blindness/deafness, remove curse; 4th level - axiomatic sword, break enchantment, cure serious wounds, death ward, dispel chaos, dominate person, hold monster, inflict serious wounds, locate object, mark of justice, neutralize poison, restoration.
  • Enhanced Leadership: A 6th level paladin of supreme order receives the Leadership feat for free. A paladin of supreme order who has the Leadership feat (as a result of her paladin of supreme order class or otherwise) gains a +1 bonus to her Leadership score. If the paladin's Leadership score is 25 or above, use the following values in place of those given in core rulebook II:
Leadership Score Cohort Level 1st 2nd 3rd 4th 5th 6th
25 17th 135 13 6 4 2 2
26+ 17th 150 15 7 4 3 2

 

  • Bestow Curse (Sp): A paladin of supreme order can apply a debilitating curse, as the bestow curse spell, as many times per week as a paladin would be able to remove disease.
  • Code of Conduct: A paladin of supreme order must be of lawful neutral alignment and loses all class abilities if she ever willingly commits a chaotic act.
    Additionally, a paladin of supreme order’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), uphold the customs and traditions that hold wherever she may be (provided that such principles are rational and sustainable in present circumstances), and punish those who shirk their responsibilities or harm the social order for personal gain.
  • Associates: A paladin of supreme order must never knowingly associate with chaotic characters and only accept followers or cohorts who are lawful neutral.

The contents of this web page are Open Game Content and may not be used or distributed except under the terms of the OPEN GAME LICENSE Version 1.0a.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants and Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Fading Suns d20, Copyright 2001, Holistic Design, Inc.

Open game content from Power Classes IV - Noble copyright 2002, Mongoose Publishing.

"Paladin of Supreme Order " Copyright 2006, Jim Clunie.

END OF LICENSE