Uncle Jimbo's Get Mediaeval
|"Downward and onward!"|
Age of Legend: Social Modifiers to NPC's Reaction
Players will always decide their character's reaction to any person encountered, but not the reactions of their allies, henchmen, hirelings, followers or other NPC associates.
All modifiers are given for the person reacted to (first column) in relation to various groups of NPCs. If the character's social status is not known to the NPC, no modifier applies. For reactions to, or by a mixed group, the smallest numerical modifier applies.
Nationalities (Human): Roman Citizenship
Citizen: Citizen +10%, Federate of same religious sect +5%. +1 Intelligence, -1 Constitution.
Nationalities (Demi-Human): The Courts
Seelie Court: Seelie +10%, Unseelie 10%, Solitary (G) 5%, other nonhuman (G) +5%, other nonhuman (N) -5%, other nonhuman (E) -15%
Other nonhuman includes most creatures between Low and Exceptional intelligence, dwelling on the Prime Material plane. Court modifiers apply in addition to alignment modifiers.
Any nonhuman (including half-elf): Human Christian Federate 15%, all other humans 5%
Upper: Middle +15%, Lower +10%; Dexterity -1
Applies only to NPCs of the same species (counting half-elves as elves), and for humans, base religion (Christian, pagan or druidic).
Same religious sect: +10%
Reaction modifiers for classes are determined by the setting if encountered in a civilised area, otherwise by the NPC's home region. If not stated by campaign/region notes:
Priest Same religion, or religion of Upper rank generally Favoured; religion of Lower/Middle rank or foreign religion generally Tolerated, Persecuted by Christian Federates; foreign pagan or druidic religion Persecuted by Citizens.