Uncle Jimbo's Get Mediaeval

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Flesh Shape
Transmutation

Level: Clr 4, Sor/Wiz 5, Brd 6
Components: V, S, DF, XP
Casting Time: 8 hours
Range: Touch
Target: One living humanoid
Duration: Instantaneous
Saving Throw: Fortitude
Spell Resistance: Yes

You alter the size, shape, colour and hairiness of the subject's body parts as you choose.

Any new limbs or other organs that you form lack the proper bone structure, connections of muscles, nerves and so on. They are non-functional, at best twitching feebly. You may instead alter existing appendages and organs so that they no longer function.

You may alter the subject to have the appearance, but none of the racial abilities, of a different race.

You may alter the subject's features radically enough to obscure his or her identity, or to resemble another specific person. You make a Disguise check to set the DC of any required Spot checks to recognise the subject's real identity or see through the false identity.

Optionally, you may add an inherent bonus of +1 to either the subject's STR or DEX, but this permanently reduces the subject's STR, DEX and/or CON (either by 2 points, or by the equivalent point-buy value of the increase in one ability score, as the DM decides).

The subject of the spell must either be willing or helpless over the casting time. If interrupted, or if an unwilling subject succeeds in a Fortitude save, all effects subside over the next few hours. A cleric of equal or higher caster level than the caster of flesh shape can apply a regenerate spell specifically to reverse any and all effects of flesh shape upon the subject.

XP Cost: Either the caster or a willing subject must give up 200 XP. Giving an inherent bonus increases this cost to 2,000 XP.