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CREATING A WARLORD

CAPTAIN OF ARCHERS
You use your hard-earned knowledge of ground, weather and the capabilities of your men to weld a company of missile troops into a single engine of devastation, sweeping the battlefield with hail fronts of deadly projectiles.
Your ranged attacks rely on Dexterity, unless you choose (as many captains of archers do) to add spells or alchemy to your personal repertoire. The benefits that you grant to your allies rely on your Wisdom.
Suggested Feat: Skill Training: Nature or Stealth (Human feat: Action Surge)
Suggested Skills: Athletics, Endurance, Heal, History
Suggested At-Will Powers: commander's strike, wolf pack tactics
Suggested Encounter Power: warlord's favor
Suggested Daily Power: lead the attack

COMMANDING PRESENCE
You can choose the following benefit in place of Inspiring Presence or Tactical Presence:
Loose the Fury: When you or an ally who you can see spends an action point to make a ranged attack, each ally who can see you and who makes a ranged attack after that action, until another character spends an action point, gains a bonus to their attack, starting at +1 and increasing by 1 point for each subsequent ranged attack. The maximum bonus that this feature can grant is equal to your Wisdom modifier.

Add the following class feature notations to the powers listed:

Commander's Strike Warlord Attack 1
Loose the Fury: Add "or Ranged 20" to the Range line. Remove "melee" from the Attack line. Change "Intelligence" to "Wisdom" on the Hit line.

Warlord's Favor Warlord Attack 1
Loose the Fury:
Add "or Ranged 15" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 2[W] + Dexterity modifier" to the Hit line. The bonus to attack rolls that you grant equals 1 + your Wisdom modifier.

Lead the Attack Warlord Attack 1
Loose the Fury:
Add "or Ranged 15" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 3[W] + Dexterity modifier" to the Hit line. The bonus to attack rolls that you grant equals 1 + your Wisdom modifier.

Warlord's Strike Warlord Attack 3
Loose the Fury:
Add "or Ranged 15" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 2[W] + Dexterity modifier" to the Hit line. The bonus to damage rolls that you grant equals 1 + your Wisdom modifier.

Guide the Charge Warlord Utility 6
Loose the Fury:
Add "or makes a ranged attack after moving at least 3 squares" to the Trigger line. In the Effect line, change "Intelligence" to "Wisdom" and add "If the ally charges" to the beginning of the last sentence.

Sunder Armor Warlord Attack 7
Loose the Fury:
Add "or Ranged 10" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 2[W] + Dexterity modifier" to the Hit line.

Surprise Attack Warlord Attack 7
Loose the Fury:
Add "or Ranged 15" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 1[W] + Dexterity modifier" to the Hit line and change "within 5 squares" to "within 10 squares".

Knock Them Down Warlord Attack 9
Loose the Fury:
Add "or Ranged 10" to the Range line. Add "or Dexterity vs. AC" to the Attack line. Add "or 3[W] + Dexterity modifier" to the Hit line and remove "melee".

Tactical Shift Warlord Utility 10
Loose the Fury:
Increase range to 15.